Gamification isn’t just for big brands! Classrooms and educators all around the world are also using Gamification to enhance learning and education for their students. Here are the Top 5 Gamification Examples In Education today!
For more info on gamification or whether you’d like to know how we can help you engage with your audience, please contact us at:
www.gamify.com
Have Fun With It!
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Interesting
The minecraft example is not gamification, but more of a game-based learning. It used an existing game to teach
thanks this we to go
Are there gamification tools for high school algebra, geometry and trig
I hate Kahoot! It's not good for education just memory work.
I hate Kahoot! It's not good for education just memory work.
Concepts of gamification and simulations and how that also leads to symbolic logic iterations of AI infusement of systems… it does NOT mean understanding rules of things (which the term "games" can be a reduction in Value; especially in things like court jurisprudence, political campaigns, municipal bond creations… on and on… The balance of "tight but loose"… being trained and understand but also not being too tight as to inhibit… while also not loosing the gravity of interconnected systems nor letting monetization over step it's role in multi sector "jazz" work….
Understanding the rules does not give folks the rights to violate them, nor create misjudgments and fear based control process because of past encroachment of rights of people and groups. The times we are in are filled with better opportunities.. connections with community matter a lot.
Here's an idea. Create a shooting game with many routes to go down. In order to get the answer you want to whatever question, you must move from a to b. But along the way, enemies shoot at you. Not only would you earn small points killing the enemies, but you would earn increased points getting the right answer to the question. Each section would be layed out like one question spawn room to 3 or 4 answer rooms. As questions increase in difficulty so do enemies, increasing the satisfaction in getting the right answer.
Learning takes longer this way but it is more effective for the student to learn. You could also apply this to puzzles, where you move in a room to get from a to b, a being the start position in the room and b being the answer position.
This now feels like an ad for Elucidat, why would you highlight one particular browser-based authoring tool anyways..
is there a gamification examples for young learners like kindergarten?
stop moving hands
Lack of motivation can really be an issue, especially now in the time of online learning.. This is what Studyum wants to help students via gamification as well, it's explained here: https://youtu.be/14gxgtUDIL0
This is epic we play 10 hours of gta without fear why because its accessible to put ourselves om test again and again not loss
Good info
Thanks for the information 👌👌
I think Padlet also is gamification tool!!
great examples and well presented – thanks!
Archy learning sounds awesome!