The Power of Gamification in Education | Scott Hebert | TEDxUAlberta

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Scott Hebert is a teacher in Fort Saskatchewan, Canada. In this talk he addresses why the modern education system is experiencing an engagement crisis, and how we can solve it through a new approach in teaching. #GameMyClass Scott Hebert is a local middle school teacher, author, former TEDx speaker and educational innovator from Fort Saskatchewan where he teaches at Our Lady of the Angels Catholic School. He has been on a crusade since beginning his career in 2009 to rid the stereotypes and archaic expectations of school. In 2013, he was awarded the Alberta Excellence in Teaching Award for his efforts in elementary physical education. He then moved into middle school sciences. After a year of planning, in 2015, Scott unveiled his latest effort to connect students to their education using the upcoming teaching methodology of gamification. Subsequently, his program was named the Best Gamified Project in Education globally in 2015 by the World Gamification Congress. His class has gained local, provincial, and international attention for its unique approach to answering the engagement crisis many of today’s student face. Scott’s speaking style uses humour, honesty and personal experience to connect with his audience. This talk was given at a TEDx event using the TED conference format but independently organized by a local community. Learn more at

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38 Comments

  1. So inspiring, captivating, and knocking the door of my ego as a teacher. I need a real resolution in my classroom so as to educate for real the students. Gonna try this. Thanks for your motivational speech, brother.

  2. I literally started crying when I saw this Video. I hated school since and now i started by coincidence to work as teacher myself, and I hate the while structure of it. I now start to study UI/ Gamedesign to do Games for educational purposes I hope it will work out 🙂 Safe the Youth from dying of boredom!

  3. Wish all curriculum designers, teachers, school administrators, members of school boards, and local, state, and federal officials hear and heed the recommendations in Mr. Herbert's talk.

    We also need the most creative game designers and entrepreneurs to help in creating the educational materials for the students of today.

  4. Some really good stuff here. We still need the sit down learning for foundational stuff – it's hard to be a creative engineer if we haven't learned algebra. The same applies in the arts – it's hard to do jazz improvisation if we haven't learned our scales. There is a big place for games and experimentation where we apply the foundational learning. This is really important in today's workplace. I fully agree that schools could do a better job of teaching creative application. This is starting to change: my son went to a grade 8 class last year where 50% of the learning was in-class foundational and 50% was application. The trick to that was the students needed to be hyper-motivated as they needed to learn the full day's curriculum in the 1/2 day so they could use the rest of the day for creative application. He loved it. He's also willing to spend 1+ hours each evening doing homework that either the teacher, or his parents, gave him. There's no free lunch – all of us will get more out of something we put more into.

  5. This teacher has boundary issues female students and was put on administrative leave during the pandemic because of this, not because of his lung issues. He is a predator.

  6. I agree until the point of gamification. Maybe it's about the term but the way I understand it, gamification is about competition, points, badges, etc. But if we study for points and awards isn't it the same like studying for grades and medals? Gamification doesn't give more context than any other form of education. I think it has to go further than "just" gamification. It has to be a game, not conventional education with fancy game mechanics.

    He does make some great points.

  7. I'm late to the party, but! If there's one thing I remember from school it's the paralyzing fear of making a mistake because it could cost you your grade. But making mistakes is how we learn; understanding concepts should not be bound to a timeframe. I truly believe the grading system makes students too afraid to take risks, make choices and learn from those which most likely stunts their learning. I hope things change drastically soon.

  8. I am a very innovative teacher who has done a lot of work with gamification. I am totally a believer and supporter of it. However, there is one weak spot in gamification and it is the students. I teach middle school science, and I have so many students who resist taking even the smallest step out of doing worksheets, or making A's on their tests. Given the chance to use a game to complete their work they, for the most part, ignore the game elements and whine about the game being more work and they don't want to do it. If the instructions for an activity are more than a couple of sentences long, or require them to think and express themselves they just give up and avoid doing it, or beg for something easier. It is very discouraging to work hard to create an experience in the classroom I would have killed for as a middle school student only to have them blow it off, and refuse to participate mostly because they are too stinking lazy to lift a finger and try something new.

  9. "it is ok" exactly the words I wanted to hear from my teacher, never heard though. But now I understand, teachers also need to hear these, from the parents, from the school administration, from the society when they fail to keep up with the performance goals. Ain't they? We need to take it easy on each other, and understand that greater good only comes when we trust each other.

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