Rewards and incentives in classrooms don’t have to be cheap tack-ons for the sake of “gamification”–they can empower students to take charge of their own educational goals.
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(Original air date: May 4, 2011)
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♪ Intro Music: “Penguin Cap” by CarboHydroM
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This is the episode that stared game theory
Wow this is visionary…. Like truly a better way to do school…
Using points and scores instead of grades is an awesome idea. All my life, I've never felt proud of my grades because I focused on the grades I lost, not the grades I got, so I always saw a failure, not an achievement, but the idea of a score that increases with every exam or task would have flipped my point of view
Hey, did you get an update on the research and is there a follow up video for this?
I'm into playing TTRPG. In what ways you think this can be incorporated into the classroom?
it´s 2022…TEN years passed… and the school system stills the same. A shame !
Hello from the future! :)) Thanks guys! I'm a UX designer, currently trying to figure out a gamification system for a new project involving education, and your video helped me a lot!
Also keeping kids engaged. You are the reason i aced history
I disagree completely being a learning experience designer. The biggest problem is being Time Bound and whatever "mechanics" you apply whether points, agency or any gamification, it has to be done within a specified time (a year, or monthly). So a child is being considered progressive if he achieves desired goal "within the set time". That is the biggest problem in this whole class/grade system which travels up to the higher ed. This race against time greatly impedes the learning cycle. This time bound constraint is lifted only for preschoolers where it is widely recognized that the kid should not be forced to learn all aspects even most state's curricula write "expected" learning outcome for the pre-school teachers. The answer is personalized learning which schools severely lack and this is where tech (especially games) can really shine. I mean there's ton to speak on this topic.
Second, the agency function at primary or middle school level is bogus because you have a whole field of study called Pedagogy which implies that a child cannot make right decisions on his own and must be "guided". This is because a child is considered noob in every aspect of life. Contrary, the agency functions works well with high school or college or on-job training because there is an actual choice imposed by the "real life" as well, so you are allowed to choose fields, career and other life aspects. This fits the Andragogy theory where the learner has already gained some knowledge and wants to explore more by choice.
Another bad aspect of schools are the Space Constraint implying that the learning can only happen at school within a classroom. Yes, there are other models at work now but this is the case with majority. Parents and overall social life style the child grows in are completely ignored by the so called "education system". How many parents or social learning is applied "outside" the school? How inclusive is the school administration to these? I'm not saying schools are bad, but the system has weakness which greatly impacts the future generation that's why it is the biggest responsiblity.
Dope
Is it allowed connect the links in the other direction? If so, this could can do it with just 2 pages in between.
Monarch Butterfly >>> Australia >>> Japan >>> Battle of Sekigahara
Seems fair to allow it, because learning might even improve if you have to consider you can search in both directions.
It also seems fair because if you get a quite specific subject, it takes more links to find a link to that very specific page.
Example: Milkweed Butterfly is the subspecies (quite specific topic) Monarchs belong to, of which earliest fossils have been found in Brazil (broad topic). The Milkweed-page contains a link to Brazil, but not the other way around because a the place where fossils were found showing the earlies proof of a subtype of butterfly is too specific for a broad-topic page as Brazil.
I had a glimpse of a year called 2020 and 2021 one was so horrible everyone was on online school but I saw hop in 2021
Wow. Wish i found this video last year
This is so encouraging! I started learning to make games for this purpose. Thanks for shining light on this. I hope to make a dent in this area and change the way we teach
5:11
Me watching this instead of doing my AP English homework
I've got a question, or possible a suggestion for a new episode. How would you gamify on a personal scale? Such as for making your job or school more interesting, or getting chores done that you find yourself putting off? How do you gamify yourself?
This is a revolution in education. Everyone who feels like a teacher should consider this gamification rather than pouring content into the brains.
The contexts is good but the voice is annoying…
With the ARG I as the former weird kid am worried the weird kids will be left out of the information gathered by others and inevitably get stuck along the way while their popular classmates are way ahead
Sakigahara > Gifu > Gifu-cho > monarch butterflies
I love Riesens!
A point system isn't any better.
It is still effectively a grade and most students are smart enough to realise high number good, low number bad.
It isn't a case of slowly building up a score with it not mattering if someone builds up their score faster.
It is a case of getting a portion of the maximum possible marks.
With games with XP say from fights like so many, if you didn't get enough from one, you can just do another. So even if it takes you slightly longer you can still reach the same point as anyone else.
If it is a case of you get the point or you don't, then you can just try again.
But that doesn't work in a classroom. You don't just get to do the assignment again to build up your mark.
It can also be quite confusing. If you give someone an 9, did they do a really crappy job to only get 9/100? Or did they do very good and get 9/10?
Or mediocre with 9/20?
The only way to have it work is to use random numbers as the maximum for any task and keep the students scores secret (i.e. student A cannot know what student B got), or to significantly devalue the grade by having someone who gets full marks the first time have the same final score as someone who does the same task 20 times.
That way they know they are getting marks and progressing, but don't know if their mark is good or bad. But then they might just assume it is bad and still be demotivated.
I have watched this so many times and I'm always wanting this to be implemented in my workspace. Edu is definitely a thing I would loooove for this to be a thing.
If my grade is affected directly by how well someone else does, I would always feel robbed or cheated. That is no way a fair system. I tend to be pretty successful in the areas I care about and if someone else's results affected mine, I would have a strong reason to give up because this would feel like a fraud.
Impossible.
Isn't education supposed to be boring?
Baka and Test Anime is basically the perfect example of this kind of gamification
uhh… i can't find year Zero, can someone help?
6:28 Cuphead.
5 toal steps holy cow
This, now THIS, seems great.
Here's a ted talk implementing this doing exactly this around the exact same time. https://www.youtube.com/watch?v=4qlYGX0H6Ec
Our history teacher shows historical artifacts to those who gets better marks and it incourages us to study better.
Oh no… Making school a competition is a big no-no.
6:28 Cuphead
Hello! After reading your comments I created this board so we can put our ideas together. Feel free to join, https://trello.com/invite/b/vUKca8Ka/c075be1048af9e55b723312abca6ce28/gamifying-education
Classcraft – check it out
I am a middle schooler and am going to see If I can test how games effect are agency
Sekigahara -> butterflies -> bears -> battlestar galactica
School would be freaking awesome if this worked
Thank you, extra-team. Again.
Have you heard of mangahigh? slipstream riders helped me with math.
Great vid
I plan to teach in the future and eventually start my own school
The experience system would work really well at my school because we are all really competitive
Classcraft
too many problems in education today. 1) too much emphasis on memorization versus intuition 2) the same path for all students, even when their interests vary to significant degrees, 3) The education system does not adapt to the most pressing issues the students are having. Students keep moving forward even when there are significant holes in understanding. 4) students are just not motivated to learn. The process of learning is not enjoyable for them.
I believe games and Machine learning are game changers for education and an informed society. I was so board in history class.