Gamifying Education – How to Make Your Classroom Truly Engaging – Extra Credits

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Rewards and incentives in classrooms don’t have to be cheap tack-ons for the sake of “gamification”–they can empower students to take charge of their own educational goals.
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(Original air date: May 4, 2011)
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46 Comments

  1. Using points and scores instead of grades is an awesome idea. All my life, I've never felt proud of my grades because I focused on the grades I lost, not the grades I got, so I always saw a failure, not an achievement, but the idea of a score that increases with every exam or task would have flipped my point of view

  2. I disagree completely being a learning experience designer. The biggest problem is being Time Bound and whatever "mechanics" you apply whether points, agency or any gamification, it has to be done within a specified time (a year, or monthly). So a child is being considered progressive if he achieves desired goal "within the set time". That is the biggest problem in this whole class/grade system which travels up to the higher ed. This race against time greatly impedes the learning cycle. This time bound constraint is lifted only for preschoolers where it is widely recognized that the kid should not be forced to learn all aspects even most state's curricula write "expected" learning outcome for the pre-school teachers. The answer is personalized learning which schools severely lack and this is where tech (especially games) can really shine. I mean there's ton to speak on this topic.

    Second, the agency function at primary or middle school level is bogus because you have a whole field of study called Pedagogy which implies that a child cannot make right decisions on his own and must be "guided". This is because a child is considered noob in every aspect of life. Contrary, the agency functions works well with high school or college or on-job training because there is an actual choice imposed by the "real life" as well, so you are allowed to choose fields, career and other life aspects. This fits the Andragogy theory where the learner has already gained some knowledge and wants to explore more by choice.

    Another bad aspect of schools are the Space Constraint implying that the learning can only happen at school within a classroom. Yes, there are other models at work now but this is the case with majority. Parents and overall social life style the child grows in are completely ignored by the so called "education system". How many parents or social learning is applied "outside" the school? How inclusive is the school administration to these? I'm not saying schools are bad, but the system has weakness which greatly impacts the future generation that's why it is the biggest responsiblity.

  3. Is it allowed connect the links in the other direction? If so, this could can do it with just 2 pages in between.

    Monarch Butterfly >>> Australia >>> Japan >>> Battle of Sekigahara
    Seems fair to allow it, because learning might even improve if you have to consider you can search in both directions.

    It also seems fair because if you get a quite specific subject, it takes more links to find a link to that very specific page.
    Example: Milkweed Butterfly is the subspecies (quite specific topic) Monarchs belong to, of which earliest fossils have been found in Brazil (broad topic). The Milkweed-page contains a link to Brazil, but not the other way around because a the place where fossils were found showing the earlies proof of a subtype of butterfly is too specific for a broad-topic page as Brazil.

  4. I've got a question, or possible a suggestion for a new episode. How would you gamify on a personal scale? Such as for making your job or school more interesting, or getting chores done that you find yourself putting off? How do you gamify yourself?

  5. A point system isn't any better.
    It is still effectively a grade and most students are smart enough to realise high number good, low number bad.

    It isn't a case of slowly building up a score with it not mattering if someone builds up their score faster.
    It is a case of getting a portion of the maximum possible marks.
    With games with XP say from fights like so many, if you didn't get enough from one, you can just do another. So even if it takes you slightly longer you can still reach the same point as anyone else.
    If it is a case of you get the point or you don't, then you can just try again.
    But that doesn't work in a classroom. You don't just get to do the assignment again to build up your mark.
    It can also be quite confusing. If you give someone an 9, did they do a really crappy job to only get 9/100? Or did they do very good and get 9/10?
    Or mediocre with 9/20?
    The only way to have it work is to use random numbers as the maximum for any task and keep the students scores secret (i.e. student A cannot know what student B got), or to significantly devalue the grade by having someone who gets full marks the first time have the same final score as someone who does the same task 20 times.
    That way they know they are getting marks and progressing, but don't know if their mark is good or bad. But then they might just assume it is bad and still be demotivated.

  6. If my grade is affected directly by how well someone else does, I would always feel robbed or cheated. That is no way a fair system. I tend to be pretty successful in the areas I care about and if someone else's results affected mine, I would have a strong reason to give up because this would feel like a fraud.

  7. too many problems in education today. 1) too much emphasis on memorization versus intuition 2) the same path for all students, even when their interests vary to significant degrees, 3) The education system does not adapt to the most pressing issues the students are having. Students keep moving forward even when there are significant holes in understanding. 4) students are just not motivated to learn. The process of learning is not enjoyable for them.
    I believe games and Machine learning are game changers for education and an informed society. I was so board in history class.

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